Download Animals ESL Lesson, Games and Activities
Happy Everyday English Theme 1: Animals
No Prep
Animals ESL Lesson for Kids and Teachers
This engaging and user-friendly lesson software is packed with content, making it suitable for various lessons and perfect for use in online classes.
In this lesson software, your English students will learn and practice 8 different animals. The lesson offers more than 20 engaging ESL games and activities that require no preparation, providing you with plenty of options for teaching. It also features a new word introduction and an interactive lesson presentation.
ESL Animals Lesson Plan
ESL Animals Lesson Overview

Keywords: dog, cat, bird, fish, panda,
turtle, rabbit, pig
Sample Sentences
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It's a dog.
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I like dogs.
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What is it?
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Is it a dog?
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I don't like dogs.
Step 1: Practice Newly Learned Vocabulary

Animals Listen and Touch (Practice Activity)
In this reinforcement activity, you say an animal and a student should touch that color on the board. When they touch it, they should say the name of the animal and perform the TPR for it. Do this several times at the pace your students can handle.
If other the other students in your class are capable of saying the animals at this point, they can hep you tell the active student which pictures to touch.
Step 2: New Content Teaching
Lesson Introduction and Pre-Teaching
Start the lesson by using the new words section of the lesson software. You can reveal the animals one by one to your students or have them choose a picture to reveal in a more discovery based learning process.
When an animal picture has been revealed, press it to focus on that picture. Teach students the new word. Add some fun TPR actions when teaching to help reinforce the words. Return tot he new words section when done. When returning here, allow students to say all of the animals that they have learned so far. After all 8 words have been learned, go to the Listen and Touch activity.

Blast Off (Practice Activity)

Blast Off can be found in the Practice section of the software.
In Blast Off, touch an animal and it will start flashing. Say a yes or a no sentence or question about the animal that your students would understand. If the answer the question is YES, they jump. If it is NO, they sit down.
Here are some example sentences & questions you might use (depending on student level):
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Is it a dog?
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It is a dog.
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It can fly. It can swim.
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It is big. It is small.
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It can't fly.
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I like dogs.. (In this case, students that like dogs can stand and the ones that don't can sit).
To make the activity even more fun, you can rapidly ask questions and students can jump and sit pretty fast. You might also substitute the actions students perform for YES or NO answers to TPR actions for the different animals featured in the lesson.

Step 3: Lesson Presentation
Presenting the lesson
The lesson presentation helps to practice the new animals vocabulary in context.
Some tips about lesson presentation:
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Talk about the pictures first. "What is it?" "What do you see?" "Is it a dog?" Guide students to talk about the pictures and use whatever related content you've learned in the past to talk about these animals in the picture.
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If your students can read, guide your students together using your finger.
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If students can't ready, instruct them to listen as you read. They can repeat after you. Do this a few times.
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After reading, ask a follow up question such as "What is it?" "Is it a fish?"
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Repeat the above steps for all pages until you reach the final page.
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Final Page: Students identify the animals and should be encouraged to talk about which ones they like. When they do so, they should be encouraged to answer the question using TPR.


Step 4: Practice with Games

Games Games Games
Now that students are more familiar with the new content, let's play some games! You can navigate to the games section of the software and choose the games you think your students would enjoy. There are so many to choose from!
You may also try:
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Flashcard games
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One of the many Happy Everyday English games available here in the game shop. (I appreciate the support)
Step 5: Wind Down and Review
Depending on the time left, it's time to wind down the lesson, review, and award points/rewards/etc. Here are a couple options you have:
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Flashcard review: Hold up flashcards and have students shout the names. Ask some students if they like the animal or not. Do so for all of the learned animals from today's lesson.
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Use the Review section of the software. Touch a picture and talk about it.

Final Thoughts
There you have it! A very enjoyable animals ESL lesson plan. If you've followed this plan, you should still have plenty of content left for an additional lesson using this lesson software.
If you have time to prepare a full lesson plan ahead of time, here are some final thoughts to make a fantastic lesson.
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Download some animal based worksheets from a website like www.eslprintables.com.
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Add an animal craft or other hands on activities .
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And for some great flashcard games and other active games, check out Muxi's English Games YT channel here.