DIY (Do It Yourself) ESL Lesson Maker

Software

DIY ESL Lesson Maker

Price

$29.99

Age Range

Kindergarten and up

System

Windows computers

Game Modes

Team Versus

2-4 teams compete to get the most points before the game is over.

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introduction of this    >>> software.

About this Software

The DIY ESL Lesson Maker is a great app that allows teachers to easily make a lesson or series of lessons in almost no time at all.  These lessons are great for use when teaching with interactive whiteboards or when using them online.  The software contains more than 50 different kinds of activities.  These include dozens of games, practice activities, and vocabulary presentations.  Creating a lesson is as easy as getting the right pictures and editing a text document file.

The lesson software also contains the following features:

 

  • Points tracker for up to six teams.

  • Built in pencil tool.

  • Cheer animations that can be used to congratulate teams or students that do a good job.

  • Built in sound that help to enhance the experience.  (Sounds can be muted)

  • Randomized student selector

  • Music player that allows you to play six different music tracks of your choosing.

  • Classroom rules presentation.

  • How To tutorials for each activity and game.

Sections of the Lesson Software

  • New Words: Easily introduce new words to your students with this discovery-based new words presentation. 

  • Presentation: Guide your students to talk about the vocabulary of the unit as well as the key sentences and structure using this section.  There are numerous backgrounds to choose from as well as 'presenter' characters.  You can even use your own presenter.

  • Games: There are 21 games built in.  Most games are based around using pictures or vocabulary word text in order to play.  Games have randomized elements to them that make them replayable.

  • Practice Activities: There are 21 practice activities included in the software.  These are designed to practice the key sentences of the unit as well as spelling and other skills.

  • Rules

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Included Practice Activities

1. Venn Diagram: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

2. Fill in the Blanks: Students are presented with a sentence that is missing a word.  They must choose the correct option to fill in that blank.

3. Fix It!: Students are presented with a sentence that has errors in it.  They must correct the error riddled sentences.

4. Odd One Out: Students are shown four words.  Three of these words should be similar while a fourth is somehow different.  They should identify the different word and tell why (if able).

5. Unscramble: Students are presented with a sentence that has had its words scrambled.  They must unscramble the words and either say or write the sentence correctly.  This may also be done with words as opposed to sentences.

6. Adjectives: Students may transform pictures using a variety of tools.  They can then talk about the picture.

7. Either Or: Students are presented two options and the vocabulary words they are learning.  They must sort each picture into one of the options.

8. Taboo: A student comes to the front and looks away from the board.  The class is presented with a vocabulary word as well as a list of words they can't say.  The class (or team) should use their words to help the student guess the displayed word.

9. A-Z Categories: Choose a topic.  Students must try to think of as many words that belong to that topic that start with each letter of the alphabet.

10. Anagrams: Students are shown a sentence or phrase.  They must then use the letters in the sentence or phrase to write new words.

11. Spinners: There are four different options for the spinner activity.  Spinners can be adjusted to fit the needs of your lesson.  They can have four to eight segments and can be turned into a game with stars and bombs if wanted.  The spinner options are:

  1. One Blank spinner

  2. One spinner with words

  3. Two blank spinners

  4. Two spinners with words

12. Fingerplay: Teach your students a fingerplay with this cute prompt.

13. Family Talk: Students can talk about various members of a family in relation to the keywords that you are given.  A family member and two vocabulary words are shown.  Students are presented with a sentence example and must make their own sentences using the pictures shown.  Example: Father likes apples.  Father doesn't like oranges.

14. Word Match: Students are presented with a vocabulary picture and four words.  They must drag the word that represents the picture to the blank space provided.

15. Spinny Sentences: A sentence will spin around and around.  Students should try and read the sentence as it does.

16. Sneak Peak: Students are presented with a sentence but it covered in parts by blocks.  They should try and think of what the sentence can be.

17. Tongue Twisters: Use this prompt to display tongue twisters and have your students read them.

18. Riddles: In this activity, students are presented with a riddle.  They should try to think of what it may be.  The answer can be revealed when they guess it or after enough time has passed.

19. Word Web: The classic graphic organizer activity.  A category is given and students must think of words that fit that category.  These words are written and then connected to the category word displayed in the center of the screen.

20. Text Book Display: Display your text book pages using this prompt.  There are various features built in that let you zoom in, zoom out, move and lock the page(s) into position.

21. Question Guess: Rather than simply asking a question, in this activity students are presented with an answer.  They must think of the appropriate question.

Included Practice Games

1. Blast Off: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

2. Listen and Sort: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

3. Spinny Pix: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

4. What's Missing?: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

5. Find It: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

6. Bit By Bit: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

7. Slow Reveal: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

8. Quick Flash: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

9. Time Bomb: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

10. Reverse Charades: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

11. Remember It: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

12. Pictionary: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

13. Spin Off: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

14. Jewel Catcher: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

15. Race to Touch: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

16. UFO Grabber: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

17. Spy Glass: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

18. Concentration: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

19. Hot Seat: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

20. Tic Tac Toe: 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

21. Board Game(s): 2-4 teams compete to collect the most points before the game ends.  The team that has the most points by the end of the game wins!

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